![]() In Bedrock Edition, strays that are underwater use a melee attack that inflicts Slowness. ![]() Strays behave the same as normal skeletons but make noises with an echoing effect and shoot tipped arrows that inflict Slowness for 30 seconds on any target that they hit. 5 experience orbs when killed by a player or tamed wolf and an extra 1–3 if the stray has armor.Any naturally spawned equipment, including the bow, has an 8.5% chance of dropping (9.5% with Looting I, 10.5% with Looting II and 11.5% with Looting III).Any picked-up equipment has a 100% chance of dropping and drops with the same damage level it had when picked up.Each level of Looting increases the chance of this drop by 50% of the previous chance, resulting in a maximum of 93.75% with Looting III. From 0 to 1 arrow of Slowness if the stray was killed by a player or tamed wolf.The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 arrows with Looting III. The maximum drop is increased by 1 per level of Looting, for a maximum of 0-5 bones with Looting III. Items being held or worn by a skeleton when it becomes a stray remain unchanged. The stray appears with full health even if the previous skeleton did not. After another 15 seconds (300 game ticks) it becomes a stray. When a skeleton is kept inside powder snow for 7 seconds (140 game ticks), it begins shaking. The stray has its own spawn egg in the creative inventory. In Bedrock Edition, 1% of spiders and cave spiders may spawn as a spider jockey with 80% chance to be a stray spider jockey or stray cave spider jockey. Strays do not spawn naturally from monster spawners in Java Edition. Additionally, a stray may spawn in frozen oceans, deep frozen oceans or legacy frozen oceans in Bedrock Edition. A stray may spawn directly under the sky in snowy plains, ice spikes or frozen rivers, replacing 80% of skeletons.
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